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Bee-Bot® and Blue-Bot® Treasure Island Mat

Product Code: ITSMAT1
Ahoy there! Explore the island and hunt for treasure.
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£23.50 ex VAT £ 28.20 inc VAT

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Technical Summary


Helping to Support Teaching and Learning

Imaginative Learning

Designed to spark imagination and introduce early programming concepts, this mat is an invaluable resource for developing computational thinking in young learners.

Curriculum Aligned

Supports Key Stage 1 Computing curriculum, making it an ideal tool for teaching coding basics and logical reasoning through interactive play.

Durable Design

Constructed from durable materials, ensuring it withstands the energetic activities of children and remains a long-lasting educational resource.

Educational Support

Comes with downloadable support notes, offering educators additional resources to enhance the learning experience.

Programming Skills

Facilitates an understanding of how to create and debug simple programs, directly supporting the 'Computing' curriculum at Key Stage 1.

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Bee-Bot® and Blue-Bot Treasure Island Mat

Ahoy there! Explore the island and hunt for treasure.


  • Embark on an adventurous journey with the TTS Bee-Bot Treasure Island Mat, designed to introduce young learners to the basics of programming and computational thinking amidst an educational treasure hunt. Through directing the Bee-Bot across a vibrant mat, children will engage in an exciting exploration of technology, mastering coding techniques in an interactive and imaginative setting.

  • Aligned with the Key Stage 1 Computing curriculum, this mat serves as an ideal platform for teaching essential programming concepts. By navigating tasks that encourage creating and debugging simple programs alongside using logical reasoning, children are well-prepared for a digitally fluent future.

  • Constructed for durability, this educational resource withstands the dynamic classroom environment, offering sustained quality through endless exploration. Accompanied by downloadable support notes, educators receive ample activities to enrich the computational thinking journey.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

Technical Summary



  • 1 Year

  • Age Range

  • Suitable for 10 months to 7 years