Bee-Bot® Busy Street Mat

Product Code: IT10131
A versatile mat offering a range of activities to meet diverse learning objectives.
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£23.99 ex VAT £ 28.79 inc VAT

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Overview

Helping to Support Teaching and Learning

Engaging Learning Tool

Designed to ignite children's interest in programming, the Bee-Bot busy street mat transforms abstract coding concepts into engaging, hands-on learning experiences.

Curriculum Aligned

Supports the development of key programming skills from Key Stage 1 to Key Stage 2, aligning with national curriculum objectives for computing.

Durable Design

Constructed from durable materials, ensuring it withstands the demands of a busy classroom and remains a long-lasting educational resource.

Multi-Dimensional Learning

Facilitates storytelling and enhances spatial awareness, providing a multi-dimensional approach to learning programming concepts.

Key Stage 1 Support

At Key Stage 1, it introduces children to creating and debugging simple programs, laying a solid foundation for future learning in computing.

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Bee-Bot® Busy Street Mat

A versatile mat offering a range of activities to meet diverse learning objectives.

Overview

  • Integrating the Bee-Bot Busy Street Mat into lessons provides a dynamic approach to teaching programming. This interactive mat not only engages children in learning coding basics but also supports curriculum requirements across Key Stages 1 and 2. By navigating Bee-Bot across the mat, children develop skills in sequence, programming logic, and problem-solving in a tangible, enjoyable way.

  • In Key Stage 1, it supports the introduction to programming, involving children in creating and debugging simple programs. Moving to Key Stage 2, the focus shifts towards the design and debugging of more complex programs, enhancing logical reasoning and computational thought processes.

  • Made to endure the classroom environment, this mat is a robust resource for teaching foundational computing concepts, blending educational rigour with play to foster a deeper understanding of programming among children.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

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