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Rugged Robot Coral Reef Mat

Product Code: IT10240
Explore marine ecosystems and enhance computing skills with this engaging activity mat.
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£9.72 ex VAT Was £31.99 ex VAT £ 11.66 inc VAT

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Overview

Helping to Support Teaching and Learning

Interactive Learning

This 120cm x 120cm mat provides a vivid depiction of a coral reef, offering children a visual and contextual ground to explore through programming their Rugged Robot.

Programming Skills

This mat complements robotics programming lessons, allowing children to practice coding specific tasks to navigate the Rugged Robot in a simulated coral environment.

Environmental Awareness

Illustrating features like coral bleaching and shipwrecks, the mat serves as a prompt for teachers to introduce discussions on marine ecosystems and their conservation.

Cross-Curricular Links

Enhances lessons on digital skills by including real-world elements like ocean pollution, making it a useful resource for teaching both computing and environmental stewardship.

Key Stage 1 & 2 Computing

Supports UK Computing curriculum, providing practical examples for children at Key Stage 1 and 2 to execute programs that accomplish specific goals, such as navigating through a coral reef.

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Rugged Robot Coral Reef Mat

Explore marine ecosystems and enhance computing skills with this engaging activity mat.

Overview

  • This educational mat combines knowledge of marine ecosystems with programming skills, providing a dynamic resource for teaching UK Computing curriculum. Children can engage in activities such as navigating the Rugged Robot to clean up plastic pollution or exploring the details of marine biodiversity.

  • Teachers can introduce tasks where children program the robot to navigate challenges, integrating environmental lessons with computational thinking.

  • Moreover, the vivid imagery of coral bleaching and a shipwrecked environment on the mat opens discussions about ecosystem preservation and human impact on marine life, making it a valuable tool for cross-curricular teaching involving computing and environmental education.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

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