Pre-Coding Penguins Activity Cards

Product Code: MA10237
Durable cards extend children's pre-programming skills when paired with Pre-coding Penguin Stones.
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£16.25 ex VAT £ 19.50 inc VAT

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Technical Summary

Overview

Helping to Support Teaching and Learning

Durable Construction

Made from sturdy and washable plastic, ensuring longevity and easy maintenance. Ideal for repeated use in classroom settings.

Engaging Visuals

Features colourful, photographic images that captivate children's attention and enhance their learning experience. Perfect for visual learners.

Supports Coding Skills

Helps children develop pre-coding skills through engaging activities. Encourages logical thinking and problem-solving abilities.

Versatile Use

Promotes the use of positional and directional language, matching, sequencing, and pattern making. Suitable for various educational activities.

Key Stage 2 Computing

Aligns with the UK curriculum for Key Stage 2 Computing. Supports designing, writing, and debugging programs to achieve specific goals.

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Pre-Coding Penguins Activity Cards

Durable cards extend children's pre-programming skills when paired with Pre-coding Penguin Stones.

Overview

  • Enhance children's pre-programming skills with activity cards made from sturdy, washable plastic. Designed for use with pre-coding penguin stones, the set includes sixteen vibrant cards, each measuring 275 x 210mm, for engaging coding activities. Ideal for early years coding, these cards develop pre-coding skills in a fun, interactive way.

  • Aligned with the UK Key Stage 2 Computing curriculum, these cards help children design, write, and debug programs to achieve specific goals. They support problem-solving by breaking problems into smaller parts and offer a hands-on approach to control or simulate physical systems.

  • The cards foster logical reasoning, aiding in understanding and correcting simple algorithms. They are perfect for teaching coding fundamentals, supporting early childhood mathematics, and using positional language and pattern-making tools, making them versatile for classroom activities.

Supports the National Curriculum

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Computing, Key Stage 2

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

Technical Summary

Overview

    Product includes

  • Includes 16 cards measuring 275 x 210mm,

  • Age Range

  • Suitable for 7 to 11 years

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