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We have produced a series of lesson plans and educational resources to make sure you get the most out of your Loti-Bot Mat – Animals .

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Includes free learning support material

We have produced a series of lesson plans and educational resources to make sure you get the most out of your Loti-Bot Mat – Animals .

Go to support materials

Loti-Bot Mat – Animals

Product Code: AV47547
An educational mat blending computing, geography and science to introduce both coding and the topic of animals.
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Helping to Support Teaching and Learning

Interactive Design

The Loti-Bot mat features vibrant animal illustrations that engage children in programming activities. Its design makes learning about sequencing and debugging enjoyable and effective.

Supports Programming

This mat is a practical tool for teaching Key Stage 1 computing. It facilitates the creation and debugging of simple programs, making the understanding of programming concepts more accessible.

Cross-Curricular Learning

Combining computing and science, the Loti-Bot mat helps children identify and name common animals while developing programming skills. This integration supports a holistic educational approach.

Engages Young Minds

The mat's colourful animal illustrations capture children's attention, making learning both fun and educational. It encourages active participation and curiosity in programming tasks.

Science Focus

Aligned with Year 1 science aims, the Loti-Bot mat helps children identify and name various animals, supporting foundational science knowledge in conjunction with computing skills.

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Loti-Bot Mat – Animals

An educational mat blending computing, geography and science to introduce both coding and the topic of animals.

Overview

  • Enhance programming skills with this interactive mat, designed to support simple program creation and debugging.

  • The mat is a compelling tool for teachers aiming to incorporate computing elements into their lessons. It meets Key Stage 1 computing objectives by enabling children to create and debug simple programs. This approach builds essential problem-solving skills early in education.

  • Features detailed illustrations of commonly found animals, aiding children in recognition and classification skills. Children can develop their programming skills by being tasked to navigate to different animals. The mat can also be used to develop children’s basic geographical skills by reinforcing directions and locational language.

  • With 15 x 15cm squares, each mat is compatible with Loti-bot, but can also be used with Bee-Bot and Blue-Bot.

  • Beyond computing, the mat's animal illustrations align with Year 1 science objectives by helping children identify and name common animals. These vibrant visuals engage students, making scientific learning effective and memorable.

  • By addressing both computing and science, the mat ensures cohesive learning experiences across subjects. This cross-curricular design nurtures active participation and curiosity, enhancing both the fun and effectiveness of educational activities.

Supports the National Curriculum

Science, Year 1, Animals, including Humans

Identify and name a variety of common animals including fish, amphibians, reptiles, birds and mammals.

Computing, Key Stage 1

Create and debug simple programs.

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