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mBot2

Product Code: AV46484
A networkable robot designed for comprehensive computer science and STEAM education.
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£135.99 ex VAT £ 163.19 inc VAT

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Technical Summary

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Why you'll love this product

CyberPi Powered

This educational robot is powered by CyberPi, a microcontroller with advanced network capabilities and built-in sensors, enhancing the learning experience.

Enhanced Modules

Featuring enhanced modules that support a wide range of functions, this robot offers precision control for complex tasks and interactive lessons.

Precision Control

Designed for precise manoeuvrability, it allows children to execute detailed projects and experiments with accuracy.

Advanced Programming Transition

Supports block-based coding for beginners and seamlessly transitions to Python for more advanced programming, all within the same environment.

Supports Key Stage 1

Aligns with Key Stage 1 Computing aims, helping children use logical reasoning to predict and debug program behaviour effectively.

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mBot2

A networkable robot designed for comprehensive computer science and STEAM education.

Overview

  • Designed for students, this educational robot utilises cutting-edge technologies like robotics, AI, IoT, and Data Science to provide stimulating, real-world applications in lessons. It makes learning engaging and interactive, perfectly marrying technology with education.

  • The robot's capabilities enable students to start with block-based coding and progress to Python within the same platform, supporting both beginners and those advancing their skills. This seamless transition fosters a deep understanding of coding principles.

  • Moreover, educational scenarios can be created and managed through network capabilities, promoting collaborative projects and interactive classroom environments. It serves as an excellent resource for teaching computation, problem-solving, and logical thinking across different key stages.

Supports the National Curriculum

Computing, Key Stage 1

Use logical reasoning to predict the behaviour of simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Computing, Key Stage 2

Use sequence, selection, and repetition in programs and work with variables and various forms of input and output.

Technical Summary

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