BYOR Kickoff kit - Stepper + Knob

Product Code: IT10356
A straightforward way to start building robotic creations!
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£25.99 ex VAT £ 31.19 inc VAT

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Technical Summary


Helping to Support Teaching and Learning

Interactive Learning

Explore the exciting world of robotics with this kit. It introduces children to robotics and computing with an Easyboard that simplifies the learning process, making it accessible and engaging.

Dual Participation

This kit promotes teamwork and shared problem-solving by allowing up to two children to build collaboratively in educational settings.

Versatile Projects

This kit allows children to build various mechanisms including a tail-wagging dog, room protectors, and chocolate sprinkle dispensers.

Curriculum Support

Supports Key Stage 1 and 2 Computing curriculum by teaching children to create, debug, and understand programs and electrical systems.

Technical Knowledge

Enhances Key Stage 2 Design and Technology curriculum by teaching children about electrical systems through practical projects.

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Kickoff kit - Stepper + Knob

A straightforward way to start building robotic creations!


  • Introduce children to robotics and computing effectively with this comprehensive kit. As an ideal start for educational robotics, it includes all necessary components along with an easy-to-use Easyboard, perfect for beginners.

  • This kit supports the Computing curriculum from Key Stage 1 to Key Stage 2, enhancing skills in program creation, debugging, and understanding the basics of controlling physical systems. It also enhances Design and Technology learning at Key Stage 2, teaching children about electrical systems.

  • By actively engaging in constructing and programming their robots, children enhance their problem-solving and technical skills, ensuring meaningful and directed learning experience.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Design & Technology, Key Stage 2, Technical Knowledge

Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors).

Technical Summary