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Bee-Bot® Wildlife Garden Mat

Product Code: IT10129
Unleash creativity with a mat that blends wildlife exploration and programming.
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£21.99 ex VAT £ 26.39 inc VAT

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Technical Summary

Overview

Helping to Support Teaching and Learning

Dual Learning Focus

This mat boosts computer and science skills by letting children explore animal life cycles and learn programming basics.

Curriculum Aligned

Supports Key Stage 1 and 2 Computing curriculum through logical reasoning, program creation, and debugging skills.

Science Integration

Facilitates Year 1 and 2 Science learning by helping children understand the importance of habitats and how they cater to the needs of various animals, making science interactive and engaging.

Built to Last

Made from durable materials for classroom resilience, it's designed for daily educational use, ensuring longevity and continuous learning opportunities.

Computational Thinking

Supports logical reasoning and prediction of program behaviour, aligning with Key Stage 1 Computing goals.

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Bee-Bot® Wildlife Garden Mat

Unleash creativity with a mat that blends wildlife exploration and programming.

Overview

  • This mat combines wildlife education with computational thinking, enabling children to explore life cycles like those of butterflies and frogs through programming with Bee-Bot. It catalyses curiosity about nature while introducing computational thinking basics.

  • It meets Key Stage 1 Computing curriculum requirements by enhancing logical reasoning, programming prediction, and debugging skills. For Year 1 Science, it helps children recognise common animals. At Key Stage 2, it advances programming skills for specific goals and aligns with Year 2 Science by exploring diverse habitats and their life-supporting roles.

  • Made from durable materials, the mat is ideal for classroom use, promoting teamwork, problem-solving, and critical thinking in an engaging, interactive way.

Supports the National Curriculum

Computing, Key Stage 1

Use logical reasoning to predict the behaviour of simple programs.

Computing, Key Stage 1

Create and debug simple programs.

Science, Year 1, Animals, including humans

Identify and name a variety of common animals including fish, amphibians, reptiles, birds and mammals.

Technical Summary

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