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Sphero indi At-Home Learning Kit

Product Code: AV46493
Engage children in programming with a kit that combines colour card coding and interactive play.
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£114.99 ex VAT £ 137.99 inc VAT

Estimated delivery in 5 weeks

Technical Summary

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Why you'll love this product

Colour Card Coding

A hands-on way to learn programming logic and creativity without a screen.

Interactive Mazes

Children can design and navigate through custom mazes, enhancing their problem-solving skills and understanding of spatial relationships as they direct the indi robot.

App-Based Learning

After mastering initial concepts, children can advance to block coding with the Sphero Edu Jr app, which expands their learning with interactive challenges.

Develop Computational Thinking

The kit fosters essential computational thinking skills, preparing children for more complex programming tasks in a fun and engaging way.

Supports Key Stage 1 Computing

Aligned with Key Stage 1 objectives, this kit helps children create and debug simple programs, setting a strong foundation in computing from an early age.

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Sphero indi At-Home Learning Kit

Engage children in programming with a kit that combines colour card coding and interactive play.

Overview

  • This educational kit is designed to introduce young children to the basics of programming and problem-solving in a tactile and engaging way. By using a robot controlled by colour cards, children learn to communicate commands and execute tasks, navigating through personally crafted mazes and solving puzzles without the need for a screen.

  • Enhancing these essential skills, the kit aligns with Key Stage 1 and 2 curriculum goals. Children learn to create, debug, and enhance programs, fostering their analytical and computational thinking abilities. The practical application of these skills prepares them for further education in computing.

  • The Sphero Edu Jr app takes learning further by introducing block coding. As children's skills progress, the app offers more complex challenges, ensuring sustained engagement and continuous learning. This approach not only teaches technical skills but also encourages creativity, patience, and persistence among young learners.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

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