Bring cross-curricular learning to life by choosing a user and a purpose for this activity!
Your pupils could design a space vehicle, an F1 racing car, a dune buggy or even a speed boat. KS2,
40 x AA batteries
20 x gears for meagre motors
20 x meagre motors
450g of rubber bands
30 x wooden pulleys in mixed sizes
20 x AA battery holders
20 x motor mounting clips
100 x wooden wheels in mixed sizes
50 x battery snaps
1000 x card triangles
500 x thick card axle supports
100 x lengths of 10mm square section wood
20 x lengths of 5mm dowel
Roll of wire
Science Circuits – Use a simple circuit to create a device then identify and name its electrical components. Science Materials - Identify and name a variety of everyday materials, including wood, plastic, glass, metal, water, and rock and compare their suitability for particular uses. Science Forces – Explore the forces acting upon the vehicle when running down and up ramps with a variety of different surfaces, measure the speed and distance they travel when doing this.
Technology CAD – Use the computer to help you in your cladding or vehicle design Computer Research – Before starting the project use search technologies to explore the history of vehicles! What designs and mechanisms did they use? What powers them?
Engineering / Design and Technology – Design and make a product that uses pulleys and explore their effects, understand and use mechanical systems such as pulleys, wheels, axles and bearings.
Maths Distance– Measure the distance your vehicle travels down ramps of different gradients and plot on a graph. Maths Speed – Record the speed of your vehicle, how far could it travel in 1 hour? What is the difference in speed between different vehicles? Maths Averages – Time how long your vehicles takes to cover a set distance and calculate the mean speed
19 May 2015
06 Apr 2015
I was very pleased.
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