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Loti-Bot Fairytale Mat

Product Code: AV46686
Ideal for early programmers, the Loti-Bot Fairytale Mat uses engaging fairytales to introduce coding.
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£27.99 ex VAT £ 33.59 inc VAT

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Why you'll love this product

Early Programming Aid

This mat aids new programmers by displaying clear character representations on each grid square, complementing the Loti-Bot.

Storytelling Integration

Merges global fairytale characters into programming tasks, making it a unique tool for introducing stories and folklore through coding activities.

Vocabulary Development

Supports the expansion of key vocabulary by incorporating storytelling elements into programming, fostering both language and computational skills.

Interactive Learning

This mat incorporates fairytale and folklore themes into early programming, assisting educators in bringing engaging narratives into coding lessons.

Key Stage 1 Computing

Aligns with Key Stage 1 Computing curriculum, helping children create and debug simple programs while understanding basic directional language on a map.

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Robotic Mat Fairytale

Ideal for early programmers, the Loti-Bot Fairytale Mat uses engaging fairytales to introduce coding.

Overview

  • This product intertwines the charm of fairytales with the fundamentals of programming. Each grid on the mat is associated with characters from different stories, serving as a visual and interactive aid for children using the Loti-Bot.

  • Targeting the UK Computing curriculum for Key Stage 1 and 2, it boosts children's ability to create, write, and debug programs aimed at specific tasks. This not only covers programming but also bridges to geographical education by helping children understand basic map-directional language linked to routes.

  • Bringing folklore into the technical realm of coding encourages cognitive skills such as problem-solving and logical thinking, while also enhancing narrative skills and broadening children’s vocabulary.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

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