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Loti-Bot Ancient Egypt Mat

Product Code: AV46688
An educational mat that integrates Computing, Literacy, and History to explore ancient Egypt.
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£21.99 ex VAT £ 26.39 inc VAT

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Interdisciplinary Learning

This mat integrates Computing, Literacy, and History to enhance the study of ancient Egyptian civilisation.

Vocabulary Expansion

Facilitates vocabulary enhancement by introducing children to key ancient Egyptian terms, enriching language skills and historical understanding.

Authentic Artefacts

Includes easily identifiable artefacts from ancient Egypt, deepening children's engagement with and understanding of this historical period.

Coding Skills Development

Supports programming concepts, aiding children at Key Stages 1 and 2 in engaging with goals specific to computing curriculum requirements.

Geography Skill Enhancement

Supports the curriculum in Geography under 'Geographical skills and fieldwork', helping children understand simple compass directions and spatial language through the context of ancient Egypt.

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Robotic Mat Ancient Egypt

An educational mat that integrates Computing, Literacy, and History to explore ancient Egypt.

Overview

  • This educational mat is an excellent resource for teachers integrating subjects such as Computing, Literacy, and History. It features key figures and artefacts from ancient Egypt, offering a unique approach to exploring this significant civilisation.

  • In Computing, teachers can use the mat to teach programming at Key Stages 1 and 2, assisting children in designing and debugging programs. For Geography, it enhances map skills and the use of directional language, vital for Key Stage 1.

  • Additionally, the mat's detailed depiction of ancient Egyptian life helps teach historical and geographical content, making it a valuable tool for engaging children in a multidisciplinary learning environment.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

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