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Bee-Bot® Dinosaur Mat

Product Code: IT10161
Navigate a pre-historic journey with this colourful mat for Bee-Bot and Blue-Bot programming.
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£22.50 ex VAT £ 27.00 inc VAT

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Technical Summary

Overview

Helping to Support Teaching and Learning

Interactive Learning

This mat makes programming lessons exciting by bringing pre-historic explorations to life, directly enhancing Bee-Bot and Blue-Bot learning experiences through its interactive and enjoyable design.

Educational Design

The mat directly integrates science with programming by featuring detailed illustrations and labels of various dinosaurs, enhancing children's understanding of prehistoric life.

Durable Construction

Constructed from hard-wearing materials, this mat withstands the test of time and the energy of a lively classroom, providing a dependable resource for exploring prehistoric times through programming.

Curriculum Aligned

Facilitates the development of programming skills in Key Stages 1 and 2, directly aligning with UK curriculum objectives through engaging content, thereby enhancing teaching effectiveness.

Key Stage 1 Computing

Children directly apply Key Stage 1 computing objectives by programming Bee-Bot or Blue-Bot to navigate across the mat, enhancing their skills in creating and debugging simple programs.

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Bee-Bot Dinosaur Mat

Navigate a pre-historic journey with this colourful mat for Bee-Bot and Blue-Bot programming.

Overview

  • Enhancing children's learning through combining programming with prehistoric exploration, the TTS Bee-Bot Dinosaur Mat aligns with UK computing curriculum objectives for Key Stage 1 and 2. It serves as a dynamic tool for teaching problem-solving skills, basic programming concepts such as sequence, selection, and repetition, while also familiarising children with dinosaurs and their habitats.

  • As a robust resource, it withstands regular use in the classroom, ensuring long-term engagement. It supports teachers in introducing children to coding in a fun, interactive manner, making complex concepts accessible and engaging.

  • Furthermore, the mat aids in teaching about prehistoric times, bridging the gap between computing and science. It becomes a vivid canvas for children to explore prehistoric worlds, enhancing their learning experience and encouraging curiosity about the past through the lens of technology.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

Technical Summary

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