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Seaside Bee-Bot® Mat

Product Code: IT10148
Embark on a seaside adventure with Bee-bot, navigating through a vibrant town filled with landmarks.
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£22.99 ex VAT £ 27.59 inc VAT

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Technical Summary

Overview

Helping to Support Teaching and Learning

Engaging Seaside Adventure

The TTS Bee-Bot seaside mat transforms coding lessons into exciting adventures, featuring a detailed seaside town layout that captivates and educates.

Expandable Learning Environment

Part of the Bee-Bot World series, this mat can be connected with others, expanding the learning landscape and opportunities for collaborative play.

Curriculum Aligned

Supports Key Stage 1 computing curriculum objectives, specifically focusing on creating and debugging simple programs, fostering essential digital skills.

Built to Last

Built to be durable, it ensures withstanding the energetic exploration of children in a classroom setting.

Hands-on Coding Experience

Enables children to learn hands-on with the Bee-Bot (sold separately), engaging directly with coding concepts through play.

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Seaside Bee Bot Mat

Embark on a seaside adventure with Bee-bot, navigating through a vibrant town filled with landmarks.

Overview

  • The TTS Bee Bot Seaside Mat opens a doorway to interactive programming and navigational learning. Situated in a lively seaside layout, children are encouraged to engage with key landmarks like the lighthouse and fish market, fostering an immersive problem-solving experience. This mat is seamlessly integrable with the broader Bee-Bot World collection, promoting an expansive educational environment.

  • Tailored to meet Key Stage 1 computing curriculum standards, the mat aids in the cultivation of fundamental programming skills. It specifically aids in creating and debugging simple programs, a crucial skill set for early learners. The incorporation of a themed setting makes learning a fun, memorable journey.

  • Made with longevity in mind, the mat withstands active classroom use. While designed for use with the Bee-Bot robot (available separately), it stands as a interactive tool for introducing young learners to coding principles, bridging technology and tactile play in a meaningful way.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

Technical Summary

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