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Rugged Robot Treasure Island Mat

Product Code: IT10242
Take Rugged Robot on an adventure using the Treasure Island mat.
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£9.56 ex VAT Was £30.99 ex VAT £ 11.47 inc VAT

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Overview

Helping to Support Teaching and Learning

Interactive Learning

This mat offers an engaging way to introduce children to programming. By navigating the robot across the treasure-themed mat, they develop foundational coding skills.

Curriculum Support

Aligned with Key Stage 1 and 2 computing curriculum, this resource aids in teaching how to create, design, and debug programs through practical application.

Geography Skills

Enhances geographical understanding by using directional language and simple compass directions, supporting the Key Stage 1 geography curriculum.

Collaborative Learning

The large size of the mat allows multiple robots and users, promoting teamwork and collaborative problem-solving among children.

Programming Foundations

Specifically supports the 'Create and debug simple programs' aim of the Key Stage 1 computing curriculum, making it a valuable classroom resource.

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Rugged Robot Treasure Island Mat

Take Rugged Robot on an adventure using the Treasure Island mat.

Overview

  • Designed to promote engaging and hands-on learning, the Treasure Island mat introduces children to the fundamentals of coding and geographical orientation. By navigating robots across the themed area, children practice following directions, using compass points, and executing simple programs.

  • Aligned with Key Stage 1 and Key Stage 2 computing curriculums, the mat enables children to craft, test, and refine programs that fulfil specific functions. This hands-on approach supports differentiated learning styles and encourages problem-solving among young coders.

  • Beyond computing, the thematic elements of treasure and island exploration integrate seamlessly with geographical learning objectives. Children are encouraged to use directional language and understand spatial concepts, which are crucial for grasping more complex geographical and computational ideas in the future.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

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