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Bee-Bot® Zoo Mat

Product Code: IT10156
Explore the zoo with Bee-Bot and delve into coding and animal identification.
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£22.99 ex VAT £ 27.59 inc VAT

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Overview

Helping to Support Teaching and Learning

Engaging Coding Adventure

This mat transforms coding lessons into an adventurous exploration, making it an ideal resource for engaging children in educational programming resources and robotics.

Complements Classroom Resources

Designed to complement UK educational resources, it seamlessly integrates with existing resources, enhancing interactive learning tools in classrooms.

Animal Learning Integration

By incorporating animal learning activities, it not only introduces children to various species but also reinforces coding skills in a contextual manner.

Durable Classroom Design

Constructed for durability, this mat ensures long-lasting use in busy classroom settings, providing consistent educational value.

Curriculum Support

Supports the UK curriculum by fostering essential skills in computer programming education, preparing children for future technological advancements.

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Bee-Bot Zoo Mat

Explore the zoo with Bee-Bot and delve into coding and animal identification.

Overview

  • Enhance interactive learning and coding proficiency in a fun and engaging way with this themed mat. Designed to support educational programming resources, it offers a unique opportunity for children to explore animal learning activities through coding. By navigating Bee-Bot across the zoo-themed mat, children can develop foundational computer programming skills.

  • Incorporating this mat into lessons supports various aspects of the UK curriculum, including understanding basic robotics in education and fostering an interest in STEM subjects. It serves as an excellent tool for introducing programming for children, making complex concepts accessible and enjoyable.

  • Durable materials make up this mat, specially designed for classroom use.

Supports the National Curriculum

Computing, Key Stage 1

Create and debug simple programs.

Computing, Key Stage 2

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.

Geography, Key Stage 1, Geographical Skills & Fieldwork

Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.

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